2019 Makeathon Results

Congratulations to the winning teams of the 2019 Carolina Challenge Makeathon!

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Most Creative Makerspace Use: Arkoudaki

A container that is easily recycled and uses less resources to reduce environmental waste created by traditional packaging

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Most Progress on Physical Prototype: Phoenyx

A cosmetic bag created from recycled billboards with a buy one-give-one model: customers receive an eco-friendly bag while providing a bag with hygiene products for people experiencing homelessness

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Most Progress on Code: Breakthrough Breathing

An app that helps ordinary people get the most out of exercise, meditation, and life in general through timed breathing routines

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Best Digital Design: MLDY Music

A social media platform to connect artists and promote music production

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Best Team Attendance: Calendex

A productivity and time management app that helps people organize events using timeline and blocks

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Audience Choice: Phyta

A seaweed cultivation initiative that provides a sustainable ingredient for consumer products and a strategy for marine conservation

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Best Early Stage Digital Product - Room 1: Shearless

A social making platform and marketplace for sharing vector files of sewing patterns for laser cutting

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Best Early Stage Digital Product - Room 2: SP0T

A mobile app that empowers you to rediscover your world through user-generated content and location-specific communities

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Best Early Stage Digital Product - Room 3: Mind Over Matter

A web application that hosts all of the mental health resources available on UNC’s campus

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Best Early Stage Physical Product: Sanistation

A mechanism for hand-washing and other hygienic needs such as sanitary napkins, eye drops, band-aids, and sunscreen in tourism locations

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Best Late Stage Physical Product: Phyta

A seaweed cultivation initiative that provides a sustainable ingredient for consumer products and a strategy for marine conservation

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Runner-Up Early Stage Digital Product - Room 1: nAil it

An app that helps UNC students engage in the academic community by pooling information on professors, clubs, academic seminars and other events across campus

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Runner-Up Early Stage Digital Product - Room 2: Buddy VR and Secured

An AR application that uses the Peppers Ghost Projection to bring objects to life and make them float on a screen

An app that makes the job of researchers easier by collecting data that helps large scale mosquito control for non-profits and governments

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Runner-Up Early Stage Digital Product - Room 3: UNCeats

An app that helps students find available seats in libraries through a reserving system in addition to a library study buddy system

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Runner-Up Early Stage Physical Product: Hempsulation

An environmentally beneficial alternative to concrete using hemp and lime that insulates better and lasts longer than concrete

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Runner-Up Late Stage Physical Product: Newco Gouru

An advanced line reader that adapts to the user’s needs by magnifying small texts and focusing on individual lines